The market is chock full of fresh new music apps, Pandora being one of the royals (at least, in my opinion). While Pandora’s wide selection is appealing, its ads are annoying and sometimes the repetition of the same songs over and over gets a bit redundant. This is where Songza comes in; an app that caters more to mood/ day / time of day, let’s you choose from 3 different playlists AND has no annoying ads right after your favorite song, Plus, it has a mascot with crazy eyes. When the app is first launched, the screen that comes up let’s the user narrow by day & time of day, and then choose a mood such as Studying, Relaxing, Cooking…etc., and then offers 3 playlists. If the user isn’t very happy with the playlist choices, s/he can select a different genre. The app is very user friendly, it has a list of popular hits, and let’s the user save their favorite playlists. While I slightly disapprove of their font choice, I think the design of the app is compact and easy to use.
2. Thunder LITE
I’ve never been much of a gamer. In fact, I played more video games when I was a kid than I do today. And one of my favorite games was Pajama Sam, the blue little dude who went around fantastical quests in his footie PJs and red cape, which you had to find in order to start the game. I recently discovered that there was an iPhone version of this old favorite of mine, and as reluctant as I was, I decided to try it out. I was sure that the animations and whole atmosphere of the desktop version wouldn’t translate well into mobile. I could not be more wrong. It’s exactly like I remember it; from the animation of every single object to the commands. When you tap something, a cursor actually appears on screen and clicks whatever was just tapped. It’s a delightful, nostalgic trip with great controls.
3. Tap Atom
This simple game of tap & destroy consumed a few hours that could’ve been spent in a more productive way. There really isn’t a whole lot to say about it; the interface is pretty standart, nothing too exciting. It’s actually very similar to Candy Ninja’s interface except with more floating panels and transparencies. There’s nothing wrong with sticking to a standart. The game itself is at points a little frustrating, because it demands the user to destroy atoms with a limited amount of swipes. Different atoms have different ways of dying; some explode and send out itty bitty atom shrapnels, others just have a megaboom…etc. But it’s very tough to destroy a screen full of atoms with a single swipe. It has its easy moments, it has its hard moments, overall it’s an average game with very cute graphics that make it worth playing.